Dispatch Route - Solo Print-and-Play Delivery Game
A downloadable game
Each turn starts with a choice: which die will move you, and which will pay for deliveries?
Dispatch Route is a solo print-and-play delivery game played with two ordinary six-sided dice, a pencil, and a coin. Assign one die to movement and one to delivery allowance before you act. Follow the printed roads and decide which stops to serve along your route, including the stop where you started the turn.
Try the free sampler
Try the free Training Circuit sampler in A4 or US Letter.
The free sampler contains the full rules and the 5x5 training board only. It does not contain the three paid 7x7 boards. The training board is the same one included as a bonus in the full pack.
Plan each turn
Walk as many or as few roads as your movement allowance permits. You can serve several stops in one turn if their full demands fit within your delivery allowance. Unused allowances expire, and each stop can be served only once. After 12 turns on a paid board, add your delivered stop values, completed-district bonuses, and a return bonus if you finish exactly at the depot.
What the USD 3 full pack includes
- Three distinct 7x7 boards: Market Loop, Canal Crossings, and Hill Switchbacks. Each has 12 delivery stops across three districts and a 12-turn log.
- The separate 5x5 Training Circuit: 8 stops, two districts, and 8 turns, included as a bonus.
- Three fixed-roll challenges, one per paid map, with specific delivery goals and separate legal example solutions. Replay the same dice to compare routes.
- Full rules, a low-roll choice lesson, a complete worked example, and quick-reference, scoring, and FAQ material.
- A4 and US Letter PDF editions containing the same game and boards. Choose the paper size you need.
- A buyer README and personal/household printing license.
Market Loop emphasizes short detours and district completion. Canal Crossings limits the places you can cross between banks. Hill Switchbacks has sparse vertical connections and outer ends that make return planning matter. The challenges use the same movement and scoring rules, with all twelve dice pairs visible for planning. Their example scores are not maximums or difficulty ratings.
Once every stop is served and you are at the depot, you may count remaining turns as rests and score immediately. Completing only a challenge's target stops does not enable this option.
Version 1.1: 12 pages in each full-pack paper edition. Both editions contain the same content.
What you need
A printer and paper, two ordinary six-sided dice, a pencil, and a coin or another small position marker. This is a digital download; physical materials are not included. No app or online account is required to play after printing.
Scoring
Score each completed delivery at its printed value, add 4 points once for each fully completed district, and add 5 points once if you end the final turn exactly at the depot. The scoring ceiling is 113 for a paid board and 77 for the training board; it is not a promise that every set of dice rolls allows the maximum.
License and development disclosure
For personal and household use. You may print copies for yourself and your household. Redistribution and resale of files or printed copies are not permitted.
AI-assisted code, layout, and text.
Rules and simulations checked; no human playtesting completed.
| Updated | 15 days ago |
| Published | 23 days ago |
| Status | Released |
| Category | Physical game |
| Author | Pocket Logic & Tools |
| Tags | Board Game, Dice, Print & Play, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Purchase
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:



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